Massively Overthinking: How ‘massively multiplayer’ do we expect MMORPGs to be?

Massively Overthinking: How ‘massively multiplayer’ do we expect MMORPGs to be?

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Earlier in June on the MOP Podcast, Justin and I took a stab at answering the age-old question of what, exactly, constitutes an MMO. If you’re hoping for a concrete answer, we didn’t really give it, and I am still of the opinion that anybody who can answer it easily is probably engaging in some […]

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