Perfect Ten: Lessons from unsuccessful MMORPGs that I wish designers would learn

Perfect Ten: Lessons from unsuccessful MMORPGs that I wish designers would learn

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I have been writing about this genre for far too long now and seen far too many games with genuinely good elements completely fail to catch on and ultimately sunset and flatline. The upside of this is that because all of this information is equally available to every designer (since “what game is still running” […]

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