Stars Reach talks Unity, AWS, and how it avoids ‘endless bowls of oatmeal’-esque terrain generation

Stars Reach talks Unity, AWS, and how it avoids ‘endless bowls of oatmeal’-esque terrain generation

0 Comments

This week’s Stars Reach development blog is a bit more granular than previous releases, but gamers who are curious about the tech behind the game will get a little peek. Playable Worlds’ Raph Koster reports on the aftermath of Unite 2024 in Barcelona, where devs around the world came together to discuss Unity game tech. […]

Leave a Reply

Related Posts